01 / 06 · About
Nan LiuPortfolio
SOUTHAMPTON · 2026
Interaction & Communication Design

I design for the moment before someone decides — the hesitation, the workaround, the thing nobody wrote down. Currently an MA Communication Design student at Southampton.

NowMA, Southampton FocusParticipatory / Speculative Design PaperLondon Liming · Accepted
Portrait of Nan Liu, Lisbon
Lisbon · 2026
Scroll slowly

Participatory design / Public service / Speculative experience
Fully keyboard navigable

01 — About

Design that moves —
built on craft,
driven by empathy.

From the object to the system, and back.

I began in product design, learning to carry an idea all the way to a market-ready object — packaging awards, several patents, and a working grasp of the whole loop: a user need, a functional answer, a commercial reason to exist.

The MA moved me into the digital. My work now sits where human-computer interaction meets service design, joining physical and digital craft — designing interaction flows for complex service ecosystems, often with AI as a material, and validating ideas fast through prototypes before committing to them.

One thread runs through all of it: making a system legible to the person inside it. London Liming hands authorship back to the people being represented; BatSense asks what space feels like when vision is not the default.

UI DesignProduct DesignHuman–Computer Interaction Service DesignPrototypingSpeculative
Material Study / 001

“Design isn't making the decision
for someone. It's handing it back.”

Undergraduate projects

02 — BA Projects / Product & Interaction
ENTRY 01 · UX / UI

TastePICK Coffee

Tasting without the decision fatigue. A social layer for coffee: discover what others drink, build your own recipe, then let a surprise wheel choose for you in public.

UX / UIInteractive screen
ENTRY 02 · PRODUCT + EXPERIENCE

Private Warehouse

The shame of a gynaecology exam isn't the exam. A self-service booth inside a community hospital that makes privacy, safety and hygiene hold at the same time.

Women's healthService touchpoints
ENTRY 03 · GAME / UX

Journey to the Pill of Heaven

A game about Aboriginal healing: gathering, meditation, purification. You understand the practice by doing it, not by being told about it.

Game designCultural narrative
ENTRY 04 · VR EXPERIENCE

The End of Vanity

A walk to the end of vanity, in VR. No lecture — three choices and their consequences, until the room shows you what “face” actually costs.

VRSpatial narrative

Postgraduate projects

03 — MA Projects / Communication Design
A Lime bike lying on its side on the pavement beside black refuse bags, Stoke Newington FIG. 1 / DUMPED LIME, STOKE NEWINGTON
Case 03.1 · MA Major Project · 2025—2026

London Liming:
a display the boys wrote themselves

A dumped shared bike reads as “the neighbourhood is going down”. This project doesn't argue with that. It hands the pen over: young riders author their own portrait, in public. Made with Lime and the youth charity Boyz 2 Men across Hackney, Lambeth and Southwark.

Participatory designLime × Boyz 2 MenPaper accepted
Open the paper ↗
ENTRY 05 · CONDITIONAL DESIGN

Ghost in the Machine

Rules, dice and a two-hour clock. A drawing made by three people who could only respond to each other — individual authorship replaced by attention.

Conditional designStop-motion
ENTRY 06 · VISUAL RESEARCH

Making the Invisible Visible

An atlas of handwritten notes — the signals we leave on walls, desks and classroom surfaces without ever meaning to communicate.

AtlasObservation
ENTRY 07 · SELF-TRACKING

The Quantitative Self

One week of tracking: social media, study, steps, sleep. What the numbers say that the routine quietly hides.

Self-trackingData viz
ENTRY 08 · MORE-THAN-HUMAN

Interactions with Non-humans

Ants navigate by pheromone trails our surfaces keep erasing. A design study of a user who is not human, in a city that was never planned for them.

Non-human usersField research
ENTRY 09 · COUNTER-MAPPING

Dimension Breach

A map for a city that refuses to be flat. Chongqing is navigated by systems built for a plane; this counter-map is drawn for the people who climb it every day.

CartographyCritical design
ENTRY 10 · SPECULATIVE

Sell the Earth™

EARTH+™, 2041. A deployed environmental access system that meters who gets to be outside — six touchpoints, one policy made visible.

SpeculativeSystems
ENTRY 11 · MUSEUM INTERFACE

X-ray the Invisible

A museum interface that scans an object's hidden layers — memory, power, identity — and shows what the wall label leaves out.

Interaction designExhibition

Publication.

Accepted · sole author · tap the card to expand the abstract

04 — Publication

London Liming: An Illustrated Report on a Public Social Display Co-Designed with Lime, Boyz2Men and Boys in London Boroughs

Nan Liu · Sole author · Journal of Technology Innovation and Engineering · Accepted

Abstract This article presents London Liming, a proposed co-designed public social display in Hackney, Lambeth and Southwark developed in relation to Lime and the youth charity Boyz 2 Men. It examines how participatory design can challenge stigmatising readings of shared bicycles and young male riders through peer-authored portraits, reversible bicycle wraps, public seating and transparent data notices.

Drawing on semiotics, site-specific and participatory art, and scholarship on mobility justice, the paper describes a design process centred on youth authorship rather than externally imposed representation. The article offers a practice-based design proposition: the workshops and pilot are proposals rather than completed interventions, and their social effects remain to be evaluated.

Keywords participatory design · public display · urban mobility · youth representation · design ethics

Tap to read the abstract, tap again to close

05 — Final Project / MA 2026

BatSense

A speculative multisensory interface inspired by bat echolocation. It translates distance and direction into sound, vibration and real-time visual feedback — and rather than reproducing how a bat perceives, it uses echolocation as a lens to ask why human interfaces remain so visually dominated.

The research moved from “how do bats see?” to “how does an echo become spatial information?” Emission, reflection, return — time, direction, difference — proximity, orientation, environmental cue. An ultrasonic module turns those cues into a wearable and a horizontal app interface, tested against a real prototype rather than a render.

Alongside it, a smaller study in the same question: can a quantity you cannot see be made legible by feel? Framed under Regenerative Systems and more-than-human communication, with Jennifer McHugh.

What if vision were not our default interface with the world?

Open the project PDF

Side study / resistance 0.0 N

Drag it — let go and it comes backArrow keys to adjust, Enter to reset

06 — Curriculum Vitae

CV.

A one-page summary below — open the original PDF for everything

Education

University of SouthamptonMA Communication Design
2025.09 — presentSouthampton, UK
Tianjin University of Science and TechnologyBA Product Design · GPA 3.71/5.0
2021.09 — 2025.06Tianjin, China

Research

London Liming · public social displayLead researcher with Lime and Boyz 2 Men; paper accepted
2025 — 2026Participatory
Modular furniture for small homesPrincipal researcher · BA thesis · advisor Prof. Shijian Cang
2025.04 — 06Product design
Farm support vehicle compartmentKey contributor · design patent CN309384816S
2024.09 — 2025.07Structure / form
Dongfeng Honda digital-twin 3D configurationMain investigator · Bronze Award, 9th “Internet+” Competition
2023.08 — 2024.06Visualisation

Experience

Yuxin Advertising Production CenterAdvertising design and production, concept through installation
2023.07 — 08Kaifeng, China
Longting District Cultural BureauBrand VI system; key visual, icons, DM brochures, print production
2023.06 — 07Kaifeng, China

Honours

  • China Creative Challenges Contest · Second Prize2025.08
  • China Creative Packaging Design Competition · Third Prize2024.08
  • 9th China International “Internet+” Competition · Bronze Award2023.08
  • Henan Province Outstanding Youth Volunteer2022.11

Skills

  • ResearchSemi-structured interviews · survey design · usability testing · co-design workshops · literature review
  • DesignProduct form · service flows · interface and interaction prototypes · spatial narrative
  • Making3D modelling and rendering · CAD drawing · graphic and brand collateral
  • LanguageChinese (native) · English (academic writing, workshop facilitation)

Contact

  • 13137837608@163.com
  • +86 131 3783 7608
  • Southampton, UK / Tianjin

Appendix · project details